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I click on the firefly to catch it in my hands, and then I give it to Violet. I'd assumed that only high-level players could survive a mysterious portal adventure, so I'd expected to die near instantly at the hands of a yeti or some other monster. After several attempts, I make it to the top and Violet runs away.
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I have to run up the slope while avoiding the enormous snowballs, which is difficult because movement is done by clicking on a destination, and my character likes to complete movement one axis at a time rather than taking diagonal paths. Violet, the kid, starts rolling Indiana Jones-style balls of snow down a hill at me. The ground on the other side of the portal is covered with untouched snow. When I talk to her, she bolts through the magic gateway. But the big unexplored map calls to me, so I start traveling east and eventually I do discover something: A little girl sitting outside of a portal. Yeti troubleįrom here on, I feel like I'm undergoing some kind of psychological evaluation.Īfter I respawn, I figure I'm wasting my time and I ought to just go back to the first town and play the game properly, focusing on leveling. I nearly survive by devouring all of my rabbit sandwiches as I run away, but not quite.
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I admire a river of lava, and then run further north and get killed by ranged attacks from a beast I hardly get a look at. I have nothing to lose, so I hop on over. I arrive at the ruins of a wall, and when I try to cross it, RuneScape warns me that I'm entering the Wilderness, where other players can attack me. As I do, my mind is "flooded with images of axes, blood, and fists." And then, when I've nearly finished defragmenting the soul, my mind is "filled with pictures of a burial, fires and a trial." This is a game for kids, I guess.Īfter saving the soul-but not through Prayer, interestingly-I decide to move on from Death's task (clicking on a glowing dot is not all that fun, actually) and go further north. I'm worried the identical blonde barbarians will attack me, but they just mull around with spears while I chase down a glowing soul dot and click on it to heal it. I think that souls really ought to be stored on SSDs these days, but I set that thought aside and run off to the Barbarian Village to the north to defragment my first soul. That's the word he uses: "defragment." Like they're hard drives. Maybe you're in a spooky hour right now.ĭeath also gives me my first real quest, handing me a crystal that he says will guide me to lost souls that need to be defragmented. He turns out to be a nice guy, though-clearly hanging out as part of a Halloween event-and he informs me that at the beginning of every hour there's a chance it'll become a "spooky hour," which increases XP earned. I quickly brush aside my tutorial work, despite barely understanding the arcane, semi-automated combat system and spell rune economy (in those respects, RuneScape feels very much like a game that's been under construction for 20 years), and just start walking.Īlmost immediately, I run into Death himself, literally a floating skeleton. It was about the adventure, not the grinding, and I'm happy to discover that RuneScape offers the same freedom. When EverQuest launched, my favorite thing to do was explore the world with low-level characters, danger be damned. October 2020: RuneScape releases on Steam.Įarly 2021: The Steam release window for Old School RuneScape. Jagex briefly delays the server shutdown to let one player finish the climactic Legends' Quest. July 2013: RuneScape 3 becomes RuneScape.Īpril 2016: A new game client is released.Īugust 2018: RuneScape Classic is closed. The old version becomes RuneScape Classic.įebruary 2013: Old School RuneScape launches, bringing back a version of the game from 2007.Īpril 2013: The RuneScape 3 beta goes live. March 2004: RuneScape 2 becomes RuneScape. December 2003: The RuneScape 2 beta begins.